This is one of the enemies you can encounter during the game. Each enemy has four upgrade level. An upper level mean more perks and a major range of possibilities for the HP and ATK values.
– Health Points (HP) are randomly assigned in a range based on the enemy level.
– Attack points (ATK) also are randomly assigned in a range based on the enemy level. Represent the damage that you receive if this enemy hit you. the damage is also influenced by the poor-to-critical-hit-value, this scale change the damage from -20% to +20%.
– Speed (SPD) is prefixed for level 1 and 2 enemies. Instead is random assigned for level 3 and 4. Represent on how many tiles the enemy can go through in a turn.
– Perks. One level, one perk. So a level one enemy has always one special ability, instead a level four has 4 perks. The first two abilities are always pre-assigned, the other 2 (for enemies of level 3 and 4) instead are random chosen between a list of 19 elements.
More about perks in a next post…